Brain Strainers

Brain Strainers

Developer(s) Carousel Software
Publisher(s) Coleco
Platform(s) ColecoVision,[1] Coleco Adam[2]
Release date(s)
Genre(s) Music
Mode(s) Single-player, Multi-player

Brain Strainers is an early music video game designed for the ColecoVision. It is one of the first video game clones of the popular 1970s audio game, Simon,[4][5] which became a large hit in the early 1980s. The game was recognized by magazines such as the Atari-centric Antic for excellence in educational software[6] and it is notable for being one of the earliest music video games to employ pitch-based gameplay in the Clef Climber portion of the game.[7][8]

Contents

Gameplay

Brain Strainers consisted of two musically-themed sub-games: "Follow The Leader," and "Clef Climber." The intention of the game was to provide an educational video game experience. Skills that were targeted were eidetic musical memory and tonal accuracy.[7][8][6]

Follow The Leader

The "Follow The Leader" sub-game is an eidetic music game designed to test the player's memory.[6] Here, a pattern of musical notes are played and four colored panels light up correspondingly. The player then has a few seconds to repeat the sequence back to the computer.[9] If the sequence is repeated correctly then the computer generates a longer string of notes to perform. As the game progresses, the speeds at which the tune is performed and at which the response by the player must be given are increased. Further enhancing the difficulty of the game, the four colored panels cease to light up in higher levels.[10]

Clef Climber

The "Clef Climber" sub-game is a pitch-based video game where the player is given a reference note and then a tone corresponding to a different musical note that must be matched shortly after being played.[10] As the game progresses, the reference note ceases to be played and the player must rely on his intuitive sense of pitch.[9] The player can chose whether or not to view the notes on the musical staff[11], however even if musical notes are selected for display, they disappear at higher levels of the game.[10]

References

  1. ^ a b Brain Strainers - Colecovision. IGN. Retrieved 13 October 2010.
  2. ^ Bateman, Selby. Software Power! - "The New Adam". Compute!. Issue 51. August 1984. Pg.32.
  3. ^ Brain Strainers. GameSpot. Retrieved 7 December 2008.
  4. ^ COLGAM0005 - Brain Strainers. Atari2600.com. Retrieved 7 December 2008.
  5. ^ Santulli, Joe. Parappa the Rapper. Digital Press. 7 October 2005.
  6. ^ a b c Malnig, Anita. EDUCATIONAL SOFTWARE - Antic's Top 18 Picks. Antic. Vol.3, No.6. October 1984. Pg.29.
  7. ^ a b Carousel Software. Brain Strainers. (Coleco). ColecoVision. (1984) "Two Upbeat Memory Games. Play Clef Climber, the musical matching game. Test your memory with Follow The Leader."
  8. ^ a b Carousel Software. Brain Strainers. (Coleco). ColecoVision. 1984.
  9. ^ a b Brown, Christopher. Brain Strainers - Synopsis. Allgame. Retrieved 13 October 2010.
  10. ^ a b c Rumburger, B. Brain Strainers. Console Classix. Retrieved 9 January 2009.
  11. ^ Brain. Video Game Museum. Retrieved 7 December 2008.

External links